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shiramiremii asked you:a-also really sorry to send two asks but - do you have any tips for drawing R18 stuff? I can’t get them to look organic / natural and you pull it off really well [I’m going to shamelessly say I went through almost all your pixiv gomen, I drooled a lot] as much R18 stuff I look at, my drawings are so prude T V T;; and uhm how do you practice / usually draw stuff?
WOW I really did never expect someone actually asking me this lmao Ahwell so SORRY THE TEXTWALL and yeah erm… yeah lol
I DECIDED TO DIVIDE THIS IN DIFFERENT POSTS BECAUSE THIS IS GETTING OUT OF HAND REALLY QUICKLY (more at the end of the post)
Also sorry if my terminology is kinda weird, please note IDK SHIT ABOUT ART (aka i didn’t go to artschool or anything like most of you fancy kids) I’m self taught + idk all of the english terminology since english is not my first language. Also apologizing by the fact this thing is really text heavy due to me being an analysing machine rofl I have to understand something really deeply in order to be able to draw it “decently”. I know most people here do it naturally or have a natural grasp of things, but I do not.
Well, drawing character interaction is something I’ve been doing my entire life to be honest, so perhaps starting might be a bit difficult/challenging/overwhelming, but DON’T GIVE UP. I think this applies for everything in life, you just gotta practice and no one is born knowing how to do stuff so you learn from application and error etc etc the point is to actual be able to pinpoint your own mistakes to correct them in the future, you have to learn to be objectively critical of your own work in order to improve, or if you can’t see all of your mistakes by yourself, it’s always good to ask for criticism from friends (note I say FRIENDS because some people do more harm than help when you ask and perhaps a friend will try their best not to hurt your feelings or approach it gently which can be good in the first stages).
To put it blatantly and specifically for R-18 stuff which is relatively EASY as for character interaction goes, think of it as PLAYING TETRIS: You have to make the shapes fit somehow. Yet again for this you have to have a general grasp of anatomy and how the body works or 3dimensional view or be able to identify main shapes of a human body and draw them in every angle possible. Aka whoever tells you you won’t learn anatomy by drawing p0rn is a big fat liar.
Ok, so the mainshapes to always keep in mind for our tetris game are:
I’m really hoping you have a basic grasp of all this first or else we are getting nowhere.
Ok, let’s go with examples of what i mean, I’ll go by stages for interaction because it all isn’t simply penetration (am I right or am I right).
Something that is a main factor and that you have to learn to draw for this or at least to know how/where to place is HANDS. Hands will always play an important role in R-18 because they’re practically doing all the job/interaction and are the main pressure points if any, but sex is generally gentle in terms of body deformation (unlike illustrating fighting scenes, for example).
kissing: For kissing it’s important to know how the head works, I’d usually leave this one for the end because it actually is THE HARDEST (at least for me) but it’s also the most basic thing to draw when illustrating this kind of things. Depending on what kind of kiss you’re drawing is how the heads will have to fit.
So what’s happening here? For deep throat kisses the angle between the heads will be more prominent the deeper the kiss is going because of the teeth, you have to make them fit somehow without crashing into each other’s lol. Making faces fit is a difficult task due to noses, you have to keep the noses in mind all the time! they also mush over slightly against the other’s face though so it’s fine to “bend” them a bit, but they’re there and they get in the way.
In this other example, the angle between the heads is lesser due to the nature of the kiss: it’s a simple smooch, lips are barely touching, and what’s making the contact possible is the tilt of the heads to the back, which pops the jaws to the front and grant access.
And you apply the same concept in any angle: the deeper the access to the mouth is, the further the jaws have to go therefore the angle between the heads grows larger. This is how you can’t kiss if you just // or \ but it’s more of a \ / thing (this sentence makes perfect sense to me lol I’m sorry if for you it doesn’t)
So where to place hands here? depends on what’s happening, it can be both hands cupping the other’s face, one hand lifting their chin, in the back to push their head forward, shoulders, anywhere you want or whatever fits the character c: Like the joints will bend more intensely/prominently the rougher the movement, and the fingers will sink deeper into the flesh the more force/pressure is applied.
Lips are soft and mush over, I recommend you look a bunch of photos of people kissing lol. You also might want to understand how lips work! :D
You can also draw them kissing other body parts, anywhere really! hahahaha the mouth takes an important role in R-18 as well because it’s a really sensitive part of our body. Tongues are always going to do stuff ;) but it’s the same principles, you have to make the mouth be able to wrap or reach wherever it’s going to kiss.
hugging: Well, here’s when we will start for real or more applied our tetris game. Your task here is to fit a body into the other somehow. You usually want contact as well, so you have to try your best for their bodies to be the closer they can. This can be done either colliding shapes, usually the torsos. Heads will usually try go to the front as well to rest into each other’s shoulder or against each other’s heads respectively (depending on size difference, they can also rest against the other’s chest), so the neck is also important. Here are some examples:
This can be done in different positions of the body, like sitting or laying down or the common standing up, or even a hug from behind. The main factor here are the arms. They are playing the important role and are going to envelop whatever in order to hug. The better you make the shapes to fit into the arms, the more natural it will look
You can also draw a character hugging the other’s limbs as well, like a leg or an arm.
For comfort purposes (or to make your drawing look more “natural”) you will usually try to fit the smaller body into the larger body. You can do the opposite too, although its hard but it’s cute when the smaller tries to wrap the larger body. Also for heights, whoever is shorter will usually have their arms wrapped around the other’s torso UNDERNEATH the other’s arms, while the taller will either wrap the smaller’s entire body (shoulders included) or above the shoulders.
Depends widely in body shapes and size difference, the more similar these are, the more difficult it can be to fit in each other’s bodies to fill in the gaps. Remember these aren’t RULES in themselves, you can break them, as long as you manage to make the bodies fit, it will look natural. :)
FOR GIRLS the breasts will usually get in the way, but good thing they are squishy, still keep them in mind the larger they are c_c cause it hurts to squish them much, ok? so perhaps they will get in the way and torsos will not be in direct contact or barely.
I WILL CONTINUE THIS IN ANOTHER POST WHEN TIME ALLOWS because these are really REALLY time consuming! So please be patient/understanding orz I’ll get there eventually. All of these will go under the tag “How dmr approaches R-18”. I’m doing 2 at a time.
So far I have planned: clinging, cuddling, making out, sensuality, genitalia, masturbation/stimulation, fingering, stretching, vaginal or prostrate stimulation, lube, condoms, handjob, titjob, dry humping, oral, vaginal vs anal, Toys, other sources of pleasure, kinks, threesomes or more than 1 partner.
Let me know if you want to know about anything else so I add it to this list! And I really hope this helps!
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